If there is a Greek/Macedonian list there has to be a Persian list also. Very cavalry oriented the list still contains all kinds of infantry and even chariots and artillery. A nice list, if you want to have it all.
*1 - The unit has a reduced range of 15cm, because of short ranged weapons.
*2 - The unit has a firing arc of 360 degrees.
*3 - Skirmishers are used to harass the enemy with missile fire, but stay out of close combat.
Skirmishers are allowed to shoot before they move. They can shoot even before they move on initiative. When they shoot before they move they can not shoot in the shooting phase. The drive back is still resolved at the end of the ordinary shooting phase. When a unit that has been shot at by skirmishers is charged, it will not be driven back, but has still to roll the appropriate number of dices to see if it is confused.
*4 - A light chariot does not get the +1 for chariot/monster charging in the open.
*5 - Elephants
Elephants cause terror.
If a Elephant is driven back or retreats into any stand it will not wait for the soldiers to make way it will run them over in panic. Before the units makes way or denies to make way or before the Elephant is stopped or killed by an blocking enemy stand or combat the Elephant will attack that stand. It is resolved as 3 normal close combat attacks. The wounds inflicted are added to any other wounds that have been or will be inflicted that phase (combat or shooting). If this happens in the shooting phase the wounds inflicted count towards the wounds for determining the number of stands lost (as said before), but do not add dices the the ones rolled for drive back.
*6 - Range 40 cm. Ignores armour. Will penetrate through up to 3 stands which have to touch adding 1 attack each. Cannot use initiative to charge.