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Gallic army


 

This Gallic list is well suited as opponent for the Imperial and Republican Romans. A basic Barbarian army list that can also be used to represent other Barbarians.

Name Type Att. H Sv Cmd Sz Units Pts.  
Bodyguard Inf 4 3 6 - 3 -/2 65 *1
Warriors Inf 3 3 0 - 3 9/- 40 *1
Javelin Men Inf 3/1 3 0 - 3 3/6 45 *2,1
Skirmishers Inf 2/1 3 0 - 3 -/4 45 *2,3,4,1
Noble Cavalry Cav 3 3 5 - 3 -/3 95 *1
Chariots Cht 2 3 5 - 3 1/4 80  
General Gen 2 - - 8 1 1/-1 95  
Hero Her 1 - - 8 1 -/1 80  
Chieftain Her 1 - - 7 1 -/2 45  
CHMO CM 1 - - - 1 -/2 10  

*1 - Warbands are less well organized and trained than regular units. Especially strong is the effect of numbers and success and casualties on the units morale.

If all units of a brigade are classified as Warband and the brigade consists of at least 3 units, the brigades command value is increased by 1. Remember: a command roll of 11 or 12 is always a failed test.

If a Warband has to roll for drive backs without loosing a stand, the unit rolls 1 dice less than usual. If a Warband has to roll for drive backs after loosing at least one stand, the unit has to roll 1 dice more than usual.

Each stand of a Warband gets +2 attacks instead of the usual +1 when the Warband pursues. Each stand of a Warband looses 1 attack when the Warband fights an pursuing enemy (i.e. the Warband retreated).



*2 - The unit has a reduced range of 15cm, because of short ranged weapons.

*3 - The unit has a firing arc of 360 degrees.

*4 - Skirmishers are used to harass the enemy with missile fire, but stay out of close combat.

Skirmishers are allowed to shoot before they move. They can shoot even before they move on initiative. When they shoot before they move they can not shoot in the shooting phase. The drive back is still resolved at the end of the ordinary shooting phase. When a unit that has been shot at by skirmishers is charged, it will not be driven back, but has still to roll the appropriate number of dices to see if it is confused.

 

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